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Nerd Poker


Aug 9, 2017

Our heroes are departing Count Bariss' castle with some gifts they love and one in particular that they DO NOT LOVE AT ALL. They must also make a choice of heading Southeast through a halo of ghosts and a mysterious gate (spooky), or Southwest through a murky mountain pass that a map labels as covered in skeletons (scary). Will they finally engage a beast beyond their means? Will they recognize that the gross new NPC in their party is somewhat of an homage to some stuff? Only time will tell.